Text Editor Introduction

The Text Editor is a central hub for controlling all of the text inputs present in an entire project. Here you’ll find a top-down overview of every single text-containing entity found in the map. These may include mission screens and debriefings, game-time transmissions and written dialog, right down to variable and parameter names. The Text Editor offers a collected way of handling all text and is intended primarily for use as a time-saver for global edits and an entry point for inputting large amounts of text into the game for later use.

Styled Text Becoming a Gameplay Asset Styled Text Becoming a Gameplay Asset